Our design begins with the behaviors of Gamer and Transformer. Gamer performs various gestures sitting on his seat. Transformer changes her clothes for more than 20 times a day. We focus on the flows of two persons. one is static, the other moves around. Therefore, we propose the two circulations in their house. Cloth Wall goes around the edge, Large Staircase is located in the center. That makes it possible the two persons coexist.
THE TWO FLOW HOUSE


Project
Students
Teacher
Class
Type
Year
THE TWO FLOW HOUSE
Akito SuzukiShinsaku OkamotoTakumi Fujishima
Didier Faustino
2022_Miss Behavior
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2025 1Q