Bike On Fragments

The idea is to improve Tokyo bikeability taking as starting point the existing bikeable roads in Tokyo. Those streets represented a qualitative designed for bike. Re-named “fragment” because of their characteristic feature if being interrupted at some point – feature that also allow these streets to be distinguished by low traffic – or being accidentally found while riding. The aim is not to establish a fixed network between those. The intention is instead to provide small interventions on these streets, according existing potential of those situations, leaving the free choice to combine these “bikeable fragments” with other situations (local streets or main streets) according to the needs of the users.

Shibuya Backflow

Societies have understood and approached the commons from many different point of views that have shaped our cities for centuries. The ʻʻjuristʼʼ point of view can be simply described as looking at the urban realm in two main areas, the private and the public, which work together and perceive the commons as by-products of their relationship. This approach degrades the importance and value of the commons (resources). On the other hand, an entropy perceives the commons (resources) as the foundation of society, followed by the public and then by the private. Therefore, in our proposal we are unlocking this resource and use it as the basic element that will influence both the public and the private, and not the other way around, as in the juristʼs point of view. Due to the limited use, the river is underutilized which gives a private distinctiveness. In the case of Shibuya River, there are important questions to ask one selves. What is the reason of the current bad shape of the river? And in what way should the natural resource be limited to ensure a long-term viability for the city? The plan is to revitalize and unlock Shibuya River.

Logistics

While highly efficient logistic systems have been established in recent years, the last mile is still carried by human hands. Now that the volume of packages is increasing due to the impact of COVID-19, it is necessary to rethink the working place of essential workers in logistics.
Our proposal is a transportation system for small packages that utilize the existing train network. By utilizing the existing infrastructure and involving local users in the first and last mile, the burden on Essential Workers will be distributed.
In logistics, where more and more packages are being shipped, utilizing existing stock will become more important than building huge warehouses.
We hope this video will give you an opportunity to look back on the current situation around the essential workers.

Re-bridge

Using the power of a firmly established running praxis as a resource, our derived intervention aims at the reconnection of Imperial Palace and Kitanomaru Park “on foot”. Since Kitanomaru Park provides all the Intervention & expansion Architectural elements improving the running experience Running clubs New bridge as reconnection essentials identified around Imperial Palace, the switch for the (re-)connection of both areas is to bridge the dividing traffic at a wellsuited site. This site was found at the National Museum of Modern Art Crafts, whose situation can hereby be improved as well.

OTAKU FACTORY

Ikebukuro is now a sacred place for anime otaku with various anime stores and also home to many authentic cosplayers, such as the “Ikebukuro Halloween Cosplay”. Many of these cosplayers also make their own costumes and equipment.

Although there are many places to express cosplay, the creation of these costumes is done at home while re- searching on the Internet. So, I want to make A place to create cosplay and other secondary works.

Firstly, I suggest 10 types of places for secondary cre- ation, For example, Cutting area, sawing area, 3D print- er area and so on. These places are painted in yellow. We can do the whole cosplay creation in this floor, as well figure, illustration and manga creation.

The working space is 300mm higher than the other area. Since most of the work is done sitted, the aim is to keep the line of sight between the person working and the person standing in the other space.

Let’ s image that you want to be Tanjiro. You have to do this in three steps. Clothes, objects like sord, and make- up. When you create on this floor, the process proceeds in the order of these three arrows here on the right.

I went to Ikebukuro to observe the activities of various otaku. Beside the creation area, there are five different types activities which I looked. (1) Cosplay shooting area. A curtain can be used as a background. The aisle is wide enough to take pictures. (2) Large poster area. we can take a picture with your favorite character. The poster can be printed at the printer area next door. (3) Manga area. There are manga on the shelves for you to read with your coffee. (4) Flea market area. The bench is wider and can be used to place items. (5) GachaGa- cha area. it is near the elevator and escalator. so we can access easily.

Hence, the edges of the creation area host additional programs. (a) Manga shelf. Three shelves are provided for storing manga while displaying them. (b) Cosplay shooting edge. There is a curtain for the background of the cosplay shooting. (c) Flea market area’s. The width of the bench is 1000mm so that products can be spread out.

Studio is cross-sectionally connected to the upper floor, which has the re-clothe center. In that manner, we share the studio and held event about cloth and cosplay.

Of course, this floor is mainly used by Otaku, but there are some great facilities here. So, architecture students can use 3D printers, wife can sew, and so on. There are also cafes in easily accessible locations, so some people will feel free to stop by. I strongly hope that the cre- ations and techniques of otaku are not only for otaku, but that they can be passed on to other people as well.

COSPLAY AND REFLEXIVITY

Anthony Giddens proposed the idea of “reflexivity” from the perspective of sociology. It means “a spiral- ing cycle of transferring oneself to others, which then returns to oneself and transforms oneself. The act of cosplaying is to become “someone else” and to en- ter the “otaku society” including the cosplay society. And within that otaku society, they are recursively ex- pressing themselves.

Some people who engage in cosplay do so for the pur- pose of escaping the “real world” that is not otaku so- ciety. This is similar to what is called “identification” in psychology. Identification is the act of trying to escape anxiety and pain by superimposing oneself with things that are important to one. It is also based on a lack of self-confidence and a desire to become a person whose complexes have been resolved.

However, self-expression in otaku society can also have a reflexive effect on the real world. For example, in or- der to become more like a character in cosplay, one may start to pay more attention to skin care and style, or learn to be more social in a cosplay society with many rules. Through the reflexive nature of cosplay society, we can gain a reflexive nature with the real world.

And cosplay is a place where the “place of presen- tation” is socialized, and its creation stage is black boxed. On the other hand, the techniques used to create cosplay are actually very advanced. For ex- ample, the swords used in cosplay are made to be lightweight and the materials used are ingenious so that they do not become tiring to hold during long events. However, there is no place to learn these tech- niques, so cosplayers learn how to make them from the Internet or by giving each other advice on how to make cosplays at events where they are presented.

The purpose of this proposal is to bundle and make public the cosplay creation techniques that have been closed and not made public until now.

What’s important about this proposal is that the work- ing area is open to more than just cosplayers. This will be a place where the behavior of “creation” will be shared, centering on the cosplay creators.