YOU CAN’T GET WHAT YOU SEE

The design of the house is provoking (mis-)behaviour by creating a dynamic space around a collection. Above the precious objects platforms flow into each other in different heights and angles. Residents and visitors are provoked to jump around the house while ignoring the more convenient staircase. Views of the surrounding neighbourhood from the inside are positioned in alluring locations by displaced windows. This displacement evokes unusual movements since it is necessary to search with the whole body for opportunities to peep outside. With this collection of strange situations for looking and moving, the house behave as an elusive. You see it, but you can not get it.

 data-srcset
 data-srcset
Project
Students
Teacher
Class
Type
Year

YOU CAN’T GET WHAT YOU SEE

Alexis SoriaLinus HermannTaavi AntoniazziYufan Lu
Didier Faustino
2022_Miss Behavior
2025 1Q